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- #!BPY
- """
- Name: 'Find by Data Use'
- Blender: 242
- Group: 'Object'
- Tooltip: 'Find an object by the data it uses'
- """
- __author__= "Campbell Barton"
- __url__= ["blender.org", "blenderartists.org"]
- __version__= "1.0"
-
- __bpydoc__= """
- """
-
- # --------------------------------------------------------------------------
- # Find by Data Use v0.1 by Campbell Barton (AKA Ideasman42)
- # --------------------------------------------------------------------------
- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #
- # ***** END GPL LICENCE BLOCK *****
- # --------------------------------------------------------------------------
-
- from Blender import Image, sys, Draw, Window, Scene, Group
- import bpy
- import BPyMessages
-
-
- def get_object_images(ob):
- # Could optimize this
- if ob.type != 'Mesh':
- return []
-
- me = ob.getData(mesh=1)
-
- if not me.faceUV:
- return []
-
- unique_images = {}
-
- orig_uvlayer = me.activeUVLayer
-
- for uvlayer in me.getUVLayerNames():
- me.activeUVLayer = uvlayer
- for f in me.faces:
- i = f.image
- if i: unique_images[i.name] = i
-
- me.activeUVLayer = orig_uvlayer
-
-
- # Now get material images
- for mat in me.materials:
- if mat:
- for mtex in mat.getTextures():
- if mtex:
- tex = mtex.tex
- i = tex.getImage()
- if i: unique_images[i.name] = i
-
- return unique_images.values()
-
-
-
- # Todo, support other object types, materials
- return []
-
-
-
- def main():
-
- NAME_DATA= Draw.Create('')
- NAME_INGROUP= Draw.Create('')
- NAME_DUPGROUP= Draw.Create('')
- NAME_IMAGE= Draw.Create('')
- NAME_MATERIAL= Draw.Create('')
- NAME_TEXTURE= Draw.Create('')
-
-
- PREF_CASESENS= Draw.Create(False)
- PREF_PART_MATCH= Draw.Create(True)
-
-
- # Get USER Options
- pup_block= [\
- ('ObData:', NAME_DATA, 0, 32, 'Match with the objects data name'),\
- ('InGroup:', NAME_INGROUP, 0, 32, 'Match with the group name to find one of its objects'),\
- ('DupGroup:', NAME_DUPGROUP, 0, 32, 'Match with the group name to find an object that instances this group'),\
- ('Image:', NAME_IMAGE, 0, 32, 'Match with the image name to find an object that uses this image'),\
- ('Material:', NAME_MATERIAL, 0, 32, 'Match with the material name to find an object that uses this material'),\
- ('Texture:', NAME_TEXTURE, 0, 32, 'Match with the texture name to find an object that uses this texture'),\
- ('Case Sensitive', PREF_CASESENS, 'Do a case sensitive comparison?'),\
- ('Partial Match', PREF_PART_MATCH, 'Match when only a part of the text is in the data name'),\
- ]
-
- if not Draw.PupBlock('Find object using dataname...', pup_block):
- return
-
- NAME_DATA = NAME_DATA.val
- NAME_INGROUP = NAME_INGROUP.val
- NAME_DUPGROUP = NAME_DUPGROUP.val
- NAME_IMAGE = NAME_IMAGE.val
- NAME_MATERIAL = NAME_MATERIAL.val
- NAME_TEXTURE = NAME_TEXTURE.val
-
- PREF_CASESENS = PREF_CASESENS.val
- PREF_PART_MATCH = PREF_PART_MATCH.val
-
- if not PREF_CASESENS:
- NAME_DATA = NAME_DATA.lower()
- NAME_INGROUP = NAME_INGROUP.lower()
- NAME_DUPGROUP = NAME_DUPGROUP.lower()
- NAME_IMAGE = NAME_IMAGE.lower()
- NAME_MATERIAL = NAME_MATERIAL.lower()
- NAME_TEXTURE = NAME_TEXTURE.lower()
-
- def activate(ob, scn):
- bpy.data.scenes.active = scn
- scn.objects.selected = []
- scn.Layers = ob.Layers & (1<<20)-1
- ob.sel = 1
-
- def name_cmp(name_search, name_found):
- if name_found == None: return False
- if not PREF_CASESENS: name_found = name_found.lower()
- if PREF_PART_MATCH:
- if name_search in name_found:
- # print name_found, name_search
- return True
- else:
- if name_found == name_search:
- # print name_found, name_search
- return True
-
- return False
-
-
- if NAME_INGROUP:
- # Best we speed this up.
- bpy.data.objects.tag = False
-
- ok = False
- for group in bpy.data.groups:
- if name_cmp(NAME_INGROUP, group.name):
- for ob in group.objects:
- ob.tag = True
- ok = True
- if not ok:
- Draw.PupMenu('No Objects Found')
- return
-
- for scn in bpy.data.scenes:
- for ob in scn.objects:
- if NAME_DATA:
- if name_cmp(NAME_DATA, ob.getData(1)):
- activate(ob, scn)
- return
- if NAME_INGROUP:
- # Crap and slow but not much we can do about that
- '''
- for group in bpy.data.groups:
- if name_cmp(NAME_INGROUP, group.name):
- for ob_group in group.objects:
- if ob == ob_group:
- activate(ob, scn)
- return
- '''
- # Use speedup, this is in a group whos name matches.
- if ob.tag:
- activate(ob, scn)
- return
-
- if NAME_DUPGROUP:
- if ob.DupGroup and name_cmp(NAME_DUPGROUP, ob.DupGroup.name):
- activate(ob, scn)
- return
-
- if NAME_IMAGE:
- for img in get_object_images(ob):
- if name_cmp(NAME_IMAGE, img.name) or name_cmp(NAME_IMAGE, img.filename.split('\\')[-1].split('/')[-1]):
- activate(ob, scn)
- return
- if NAME_MATERIAL or NAME_TEXTURE:
- try: materials = ob.getData(mesh=1).materials
- except: materials = []
-
- # Add object materials
- materials.extend(ob.getMaterials())
-
- for mat in materials:
- if mat:
- if NAME_MATERIAL:
- if name_cmp(NAME_MATERIAL, mat.name):
- activate(ob, scn)
- return
- if NAME_TEXTURE:
- for mtex in mat.getTextures():
- if mtex:
- tex = mtex.tex
- if tex:
- if name_cmp(NAME_TEXTURE, tex.name):
- activate(ob, scn)
- return
-
-
- Draw.PupMenu('No Objects Found')
-
- if __name__ == '__main__':
- main()
-